![]() The formula, just like Fire Emblem, consists of switching between tactical turn-based grid combat and open-world-like camp where you prepare your troops and bond with the NPCs. It doesn’t do a good job balancing the two, but if you bear with it, you’ll definitely be rewarded. The first few chapters (out of 27!) are meant to introduce players to many of the game’s systems and mechanics, while maintaining a compelling narrative. You play as Eden, a wannabe mercenary who occasionally stands up for the poor and needy, along with his small group of friends. ![]() Our adventure starts in a little town in the land of Aremesia, a huge continent now ravaged by civil war. ![]() I had a lot of fun playing Lost Eidolons and it definitely scratched that Fire Emblem itch, but I did feel that with a little bit more time, this could’ve been a much better game, especially when it comes to presentation. That’s not to say the game isn’t enjoyable, on the contrary. Although it doesn’t feel forced at all, I would’ve liked to see developers providing their own take on the Fire Emblem formula, but there’s little to no innovation in Lost Eidolons. Just about every mechanic in Fire Emblem has been implemented in Lost Eidolons in a way that would make sense for the world, characters and story. It’s not obvious at first, but after several hours it becomes clear that you play a different version of Fire Emblem set in a medieval world. I’m here to tell you that if you manage to get past the 5-7 hours (maybe even less) of tutorial and banter between characters, you’re absolutely going to love Lost Eidolons, especially if you love the Fire Emblem games. The same goes for the Fire Emblem series, but no one is complaining about that because we all know we’re eventually going to get to the juicy part. That’s one of the downsides of being a rather small title that and a very low marketing budget. Lost Eidolons is one of those games that start very slow but becomes a supernova after several hours. ![]() I know most of us are not playing XCOM for the story, but this is what hooked me when I played XCOM: Enemy Unknown for the first time. I confess, I’m a total sucker for turn-based strategy games that tell compelling stories. ![]()
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