![]() ![]() Of those units only the Calliope sees much use - but it also ties the USF into a doctrinal choice if they want any real form of indirect fire. The picture gets slightly better with doctrinal units: I wouldn't even consider them proper indirect fire since they require a unit in grenade range anyway. I don't feel I need to say anything about how bad the 25 pounders are. The Scott I wouldn't consider that useful in general, and a recent thread seems to back that up: The Panzerwerfer itself is just incredibly good at the minute. In fact the Katyusha is the only stock allied unit that really does its job, and even then it seems to be considered to be weaker than the Panzerwerfer. I'd argue both the axis units outdo any of the allied options. So first, here's what I consider the stock late game units for each faction: This can make 2v2 and higher games a complete nightmare, since there are usually stronger defensive lines on both sides. ![]() Simply put, I believe the axis factions have a definite and decisive advantage in late game indirect fire. Since there are a few topics on artillery going around, I thought I'd add a few thoughts on it. ![]()
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